The topmost level contains the most detail, each subsequent level is smaller. <group-name>. bmp ) - No support for 16-bit per pixel images. These animations range from the lava to water, flames to smoke and rain to particles. Restores details in mipmapped textures; AF level – OFF, 2, 4, 8, 16 (depends on hardware support) Antialiasing. For a 1D mipmap, the smallest level contains one texel. As an example, the folders in the catalog shown in Figure 2-1 are:The title says it all. Changing the filter type dirties the mipmap sublevels and causes. Mipmapping is a way of reducing the processing power needed during minification by pregenerating a series of smaller textures. My best guess is mipmap settings though. The version of the asset catalog. We recommend you. You signed in with another tab or window. SizeX. Mipmaps introduction. 1 Answer. 0 UV system. phaser - how to find mobile device notch size. You should be setting your texture compression type to TC_UserInterface and set your mip gen settings to no mipmaps. UI textures should never be mipped as they will always be at one resolution and zoom level. Use the official figma template for generating the banner & icons. It’s best practice to place your app icons in mipmap- folders (not the drawable- folders) because they are used at resolutions. VkSamplerCreateInfo - Structure specifying parameters of a newly created sampler. FindObjectsByType: Retrieves a list of all loaded objects of Type type. I have an example of code which creates a MIP map for DDS image. Click on "Open Resource Pack Folder". You don't need to know the type of the asset, just use painterResource in Image or paint modifiers. OptiFine Standard is more compatible with other mods. Mipmaps can speed up rendering operations and reduce rendering artifacts in situations where the GPU renders a texture at less than its full resolution. SetAutoGenFilterType controls the filtering quality during automatic generation. ago. Table 23-1Mipmap tags; Key TypeMipmap level – OFF, 1, 2, 3, Max; Mipmap type – Nearest, Linear; Anisotropic Filtering. For a better evaluation of the quality of the mipmap creation algorithm we compare an image (Figure 3) rendered with a power-of-two mipmap (1282) against an image (Figure 4) rendered with a non-power-of-two mipmap (1272). Buffer. The stream from which to read the image data. GLenum type, const GLvoid *pixels); →loads texture for the MipMap level (level 0 = original texture) →calls glTexImage2D(. g @mipmap/ic_launcher or @mipmap/ic_launcher_round; You may see. For the values, see graphics-feature-set in Image Set. Automatic mipmap generation은 framebuffer object를 사용해서 texture에 rendering 할 때 매우 중요하게. For the values, see display-gamut in Image Set Type . Debug HMD Type seems to be a redundant “leftover” setting from Oculus Rift CV1 which should be left disabled. minecraft folder directory, the same place where the saves/resourcepacks folders are located. The good news is that if you don't have enough graphics memory, you can set the mipmap level lower to make things like it was before. eglCreateImage is used to create an EGLImage object from an existing image resource buffer. format: The format of the pixel data in the texture (Read Only). Set the texture minification filter type. Automatic mipmap generation. A mipmap is a sequence of textures, each of which is a progressively lower resolution representation of the same image. Smooth Lighting: Maximum. Texture images are defined. METHOD 1: Either you can directly convert to bitmap like this. Most GPUs implement trilinear filtering, which picks two neighboring mipmap levels for each sample, samples from each level using bilinear filtering, and then linearly blends those samples. When the Mipmap level is set to 4 and the type is Trilinear, OptiFine should use linear_mipmap_linear when textures are min filtering (e. Somewhere in that . And so on. 4) click ok. Moreover, mipmap levels offer details for each image in the sequence. Share. Type: DWORD. Here are the the dimensions in. uint16. Turn on all the animations so you can enjoy the water waves and tree swings. It is also the one that defines the. The Image type displays an image. Each sampler in a program represents a single texture of a particular texture type. Support for setting the base and maximum mipmap levels: The Features type is a typedef for QFlags<Feature>. ST753Mb. NEAREST: Number. Removes the gridlike pattern created by repeating blocks of the same type. ImageMagick uses an ASCII string known as magick (e. Launch the game client through the Minecraft launcher. Mipmaps contain progressively smaller. The rasterizer linearly interpolates pixel color. width , maxExtent. This value only includes instances of Texture2D and CubeMap Textures. 19 section and click on the “Download” button. Mip mapping lowers the quality distant textures, typically reduces flickering and aliasing on the texture itself. Mipmap levels are referred to in descending level of detail, where level 0 is the original texture, and higher-levels are power-of-two reductions of it. In that case, the required mipmap levels could be determined statically with less efficient methods. Mipmap Type: Nearest Antialiasing: Off of. Having even a non-power-of-two texture will disable some or all of the mipmapping options. - Mipmap type - Nearest, Linear; Anisotropic Filtering - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support). Dec 2011. idiom But if a distant texture is too detailed, it becomes unreadable because of the distance. Also, don't quote be on this, but I don't think the mipmap filter affects in-game performance since it. That will make your PC run faster, make more FPS in a game and your PC will not freeze up. When this property is true, Unity always uploads the texture to the GPU at full resolution, disregarding the active quality setting's global texture mipmap limit and texture mipmap limit group settings, even if this texture has a texture mipmap limit group. 1. Mips exist in sets called mipmaps. That is clicking on video settings, then quality, then clicking once anywhere on the mipmap type button slider (not changing the setting, but for the sound bug fix), after a 1 minutes pause it fixes the sound issue but causes ae2 textures to become distorted. If nearest mipmap filtering were used, you'd see a seam in the texture where the mipmap levels are swapped according to the apparent texture size. The default option is None (Use Global Mipmap. mipmap is ok to use for graphic. Each level offers additional improvements to game performance but further decreases the quality of. Mipmaps are used to create distance with objects. Size of structure. Direct3D simplifies the complex process of texture filtering. maxMipLevels is the maximum number of mipmap levels. PNG/JPG. target specifies the type of resource being used as the EGLImage. So a balanced setting might be better. Mip-mapping smooths out textures at long distances. 29 Share Sort by: Open comment sort options Neamow • 10 yr. EFileRegionType. RENDER_REGIONS: On of. TO GET MORE FPS: only load the packs you currently need, less textures loaded = more FPS; build on an empty sky-map, less blocks. mipmap-mdpi. If you use a small type for T such as byte, GetRawTextureData may fail because the NativeArray would exceed the maximum length (Int32. So I have an array defined in a xml values containing @mipmap icons. If layered is GL_TRUE, then texture must be an Array Texture (of some type), a Cubemap Texture, or a 3D Texture. See in Glossary > Quality) and enable the Texture Streaming checkbox. For example, a 256-by-256 cube map with positive x, negative y, and positive z faces, a pixel format of DXT1, and all mipmap levels. With today's GPUs, the performance hit caused by using linear filtering is practically negligible, so optimizing it by using nearest filtering isn't really necessary. Value: 1. Graphics Settings for Best Experience (May be demanding for low end Computers 4GB+)Adding more complexity, you can create a 1D texture with mipmap levels, as shown in the following illustration. Other texture shapes always use all mipmap levels. glGenerateMipmap and glGenerateTextureMipmap generates mipmaps for the specified texture object. A mipmap level is a texture that is a power-of-two. 1. OptiFine is a Minecraft optimization mod for your Windows PC! It allows Minecraft to run faster and look better with full support for HD textures and many configuration options. 2. The level determines how close it will blur textures. A mipmap level is a single downsized version of the original texture, at some resolution. It's only 48px x 48px in size. filename. texture mipmap¶ Type: string: Range: none, nearest, linear: Default: nearest: Set the texture mipmap type to control the method mipmaps are created. : look into the apk what you install on the device (and icons are missing). If the dimensions of the input image are not powers of two, then the image is scaled so that both the width and height. It's only 48px x 48px in size. maxMipLevels must be equal to the number of levels in the complete mipmap chain based on the maxExtent. 56K Members. Mipmapping manually generates smoothed lower res versions of every texture to use at long distances, costing more resources in the process. If 'compression' is 2, each mipmap is composed of 4×4 blocks of pixels. The total amount of Texture memory that Unity would use if it loads all Textures at mipmap level 0. Here, find and open the Minecraft 1. “Clouds” – this option considerably impacts your FPS, so set it Fast or even OFF. All the necessary reformats and write nodes will be created for you in Nuke. Its shape is a box with half the size in each direction. Mipmaps of a texture can be automatically generated with the glGenerateMipmap function. Fibbles - thanks for shedding some light on this subject. OptiFine is a Minecraft optimization mod for your Windows PC! It allows Minecraft to run faster and look better with full support for HD textures and many configuration options. System information. A negative bias indicates a larger mipmap level; a positive bias indicates a smaller mipmap level. value identifying this structure. SurfaceFormat Preferred format for the surface data. The level determines how close it will blur textures compared to where you are. No, OpenGL does not support mipmapping of GL_DEPTH_COMPONENT. For glGenerateMipmap, the texture object that is bound to target. A weighted average of a 2 x 2 area of texels surrounding the desired pixel is used. The Default texture type is the most common texture type and provides access to most of the properties for texture importing. Note: You can remove "_mipmap_linear" at the end of either values to disable mip-mapping. Dimensionality (type) of the render texture. You will get a higher fps boost if you have a low end computer, a noticeable fps boost if you have a high end computer. 77 Online. This feature allows the players to see quality images near the camera and low-quality images (blurred) farther from the camera. Mipmaps “blur” your world but, in turn, affect your performance beneficially since they speed up rendering and alleviate some burden from your graphics card. Image Asset Studio menempatkan ikon ini di lokasi yang tepat dalam direktori res/mipmap-density/. Other. TextureLod is the only way to get access to the mips in real-time - although as you can see, the results seen to be using one of the very last levels due to it's low-level trilinear quality. 1. text file, there should be an option for Mipmap levels which you can manually change by editing the actual text. png looks like. To use it after installed, right click your res/drawable folder and select New > Batch Drawable Import:. For example, a mipmap might contain 4 versions of a texture, from the original texture (Mip 0), to Mip 1, Mip 2, and Mip 3: Mip. android:tileMode Keyword. Mipmap Type : Trilinear Random Mobs : on Better Snow : on Natural Textures : on Performance : Smooth FPS : on Fast Render : on Chunks Updates : 3 Smooth World : on Fast Math : off Dynamic Updates : on Other : Weather : off On the vanilla version of Minecraft, the graphics settings will be at the maximum. 15. Smooths jagged lines and sharp color transitions; AA level – OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support) Better Grass詳細については、リソースにアクセスするをご覧ください。 ランチャー アイコンの場合、AndroidManifest. 12. Texture images are defined with glTexImage2D. A store application icons are stored in the folders “mipmap”. The focus of these chapters are on Modern OpenGL. The new DDS structures (DDS_HEADER and DDS_HEADER_DXT10) in Direct3D 10/11 extend the DDS file format to support an array of textures, which is a new resource type in Direct3D 10/11. The level determines how close it will blur textures compared to where you are. But, when you use the mipmap drawable, the launcher may. Figure 2. Note 2: Changing. These effects can potentially ruin the visual quality of the application. Mipmap levels are these scaled-down images smaller than the original image in size. A mip or mip level is a version of a texture with a specific resolution. This value does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally. Anisotropic filtering (which this person didn't use) will make things look better with mipmapping, but reduces performance. GLSL. See in Glossary > Quality) and enable the Texture Streaming checkbox. MinLOD. Mipmaps contain progressively smaller and lower resolution versions of a single texture. GLenum type, const GLvoid *pixels); →loads texture for the MipMap level (level 0 = original texture) →calls glTexImage2D(. Description. A map is created when the game’s textures are sized at a power of two or higher. Anisotropic Filtering usually improves the quality of more distant textures, typically when seen at an angle, such as the ground. Mips exist in sets called mipmaps. graphics-feature-set. Mipmap level – OFF, 1, 2, 3, Max; Mipmap type – Nearest, Linear; Anisotropic Filtering. What does mipmap mean? Information and translations of mipmap in the most comprehensive. For example, a 2D texture uses the. png: [Project Root] - [Module] -src -main -res -drawable-* -ic_launcher. set of mipmap arrays, all derived from the modified base level array. However, each mipmap level has 6 faces, with each face having the same size as the other faces. The plugin previously mentioned has been abandoned, but it apparently has an up-to-date fork here. 56 (04. Uses rotated and flipped variants of the base block texture. OpenGL 3. To import image and movie files as Textures and Sprites in Unity: Select the image file in the Project window A window that shows the contents of your Assets folder (Project tab) More info. If specified with glTexParameteriv , they are converted to floating point with the following equation: f = 2 c + 1 2 b − 1 f = 2 c + 1 2 b - 1 . glGenerateMipmap . Cubemaps are a texture type, using the type GL_TEXTURE_CUBE_MAP. OptiFine Standard is more compatible with other mods. Note that the division by 2 rounds down. Based on that the mipmap level can be calculated using the log2. It improves the overall appearance of the game. Gets the pixel color data for a mipmap level as Color structs. Debug HMD Type seems to be a redundant “leftover” setting from Oculus Rift CV1 which should be left disabled. TO GET MORE FPS: only load the packs you currently need, less textures loaded = more FPS; build on an empty sky-map, less blocks. “Fullscreen” – Playing at fullscreen is neat, but window mode can give you up to 20 FPS. I have edited the ic_launcher. Move the . At the top of the script, select the read nodes you want to create mip maps for, and execute. filename. This only applies to volume textures. At the finest level, i. Their use is known as. There is no discernible difference in quality, so choose fast for the maximum FPS. This system reduces the total amount of memory Unity needs for Textures, because it only loads the mipmaps Unity needs to render the current Camera position in a Scene, instead of loading all of them by default. Force Mipmap Generation on All Layers / Offset Bias. Each type of texture filtering has advantages and disadvantages. {"payload":{"allShortcutsEnabled":false,"fileTree":{"2_Graphics/bindlessTexture":{"items":[{"name":"data","path":"2_Graphics/bindlessTexture/data","contentType. options. Bilinear interpolation filtering used as a texture magnification or minification filter. All other texture arrays, including the base array, are left unchanged by this mipmap computation. 1)Click ctrl+shift+Esc. Best Video Adjustments for Minecraft. The result I expect is like the gltf model showed in gltf-viewer. Restores details in mipmapped textures; AF level – OFF, 2, 4, 8, 16 (depends on hardware support) Antialiasing. depth , except when one of the following conditions is true. The blocks and the pixels within each block are ordered from left to right, top to bottom. It will be on the left right hand side corner. Also notice the size of the asset is in the top right. 2)You will see a task manager. glBindImageTexture(1, im_mvs, level, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); binds the level mipmap level of the first texture (nr 0) im_mvs to slot 1. 1 R. totalTextureMemory. I set the importance lower, so the ReflectionProbe gets skipped. Changing the mipmap filter setting shouldn't make much of a difference visually since only distant blocks are using the scaled down textures. with: target is a symbolic constant indicating the behavior to be controlled, and hint is a symbolic constant indicating what type of behavior is desired. The six cube images are all 512×512 pixels, so WebGL is not supposed to have any problems generating mipmaps for them. glGenerateMipmap . Mipmapping is a pre-computed texture scheme that tries to solve the problem of texturemap aliasing. Mipmaps are usually built in a way that the next level sample falls 'between' the previous level samples. Each following image in the array should have the dimension halved. A mip or mip level is a version of a texture with a specific resolution. Use GetAutoGenFilterType to get the current filter type. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported. Get the latest; Stay in touch with the latest releases throughout the year, join our preview programs, and give us your feedback. decodeResource(context. This value only includes instances of Texture2D and CubeMap Textures. – Mipmap level – OFF, 1, 2, 3, Max – Mipmap type – Nearest, Linear; Anisotropic Filtering – Restores details in mipmapped textures – AF level – OFF, 2, 4, 8, 16 (depends on hardware support) Antialiasing – Smooths. There are two icon types for Android TV OS apps in AndroidManifest. For glGenerateMipmap, the texture object that is bound to target. All other materials seem fine in UMG. png. Reference to the data for the mip if it can be streamed. The different levels of resolutions for the mipmap. double click the . Issue description. For the values, see cube-face below. Mipmap Type : Trilinear Random Mobs : on Better Snow : on Natural Textures : on Performance : Smooth FPS : on Fast Render : on Chunks Updates : 3 Smooth World : on Fast Math : off Dynamic Updates : on Other : Weather : off On the vanilla version of Minecraft, the graphics settings will be at the maximum. Load an image from the disk. Image Formats. In Minecraft, the mipmap type is a type of texture that is used for the game’s graphics. Smooths jagged lines and sharp color transitions; AA level – OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)but for some reason I keep getting this pesky warning: [. Select the current SDK ( Android 13. mipmap_level: int, defaults to 0. I am trying to get the icon int values from them and set them up on an ImageButton. mipmaps is the number of mipmaps that reduce down the original image to a 1x1 pixel texture (the original texture is 256x256 - so at this point in the code it's 8). But UTexture2D has also MipGenSettings property which is used in editor and controls mipmap creation. On a baseline screen, a user's finger must move 16 pixels / 160 dpi, which equals 1/10 of an inch (or 2. The cube face for the mipmap. Depending on which filter type you use, the GPU has to read multiple texels from multiple mipmap levels to calculate the final color. Finally, by using the wizard for creating icons in the IDE "Image Asset", Android Studio itself creates the 5 icons variations (hdpi, mdpi, xhdpi, xxhdpi, xxxhdpi) in mipmap folder. The full. Smooth FPS – stabilizes FPS by. Each block is 64 bits and begins with two 16 bit values, and are used to derived a 4 color palette. The mipmap data structure is build up by computing the maximum value of the four underlying samples. The texel with coordinates nearest to the desired pixel value is used. Border padding for each virtual texture tile. Type: UINT. c","path":"src/examples/a_buffer. xml, this uses @mipmap/icon as the resource for tha icon in the background, the way that i solved it was changing the vaules in the file android. Mipmaps introduction. The blocks and the pixels within each block are ordered from left to right, top to bottom. This can make the game’s graphics appear grainy. Share. SetAutoGenFilterType controls the filtering quality during automatic generation. The gluBuild2DMipmaps function obtains the input image and generates all mipmap images (using gluScaleImage) so the input image can be used as a mipmapped texture image. - Mipmap type - Nearest, Linear; Anisotropic Filtering - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support). 1. Not all valid filtering modes for a device will apply to volume maps. If you now enable mipmapping, then. If the values for GL_TEXTURE_BORDER_COLOR are specified with glTexParameterIiv or glTexParameterIuiv, the values are stored unmodified with an internal data type of integer. Lower resolution actually. I use the Android Studio plugin named Android Drawable Importer:. The mipmap level that the streaming system would load before memory budgets are applied. Name the directory mipmap; In the Resource Types Section add mipmap; Click ok; Any icon you choose to use as mipmap should be named ic_launcher and Android Studio will use the icon you provided. If the DDS file contains mip levels, then DDSTextureLoader will load them into the resource. 0 level shaders. It stores an OR combination of Feature values. • You know the different filters for mipmap generation • You can implement more sophisticated filters by yourself . Phaser 3 create tilesprite from dynamic texture. The height and width of each image, or level, in the mipmap is a power-of-two smaller than the previous level. Dimensionality (type) of the Texture (Read Only). Samplers are opaque types ; the only way to access the resources the sampler represents is to use the standard library functions like texelFetch . For everything else, use drawable. – folder titled "resourcepacks" will pop up. This is where mipmapping comes in: instead of a single version of a texture, you have multiple versions, each smaller than the previous, created by downscaling the texture and blending adjacent pixels together. The reason for that is that some manufacturers use icons of density different than that of the screen, to say, get larger icons. 2_HD_U_F4 because i want antialias in minecraft (solve the glitchy textures on moving, makes better the work of mipmap). getResources(), R. The rasterizer uses the color from the texel of the nearest mipmap texture. The rasterizer uses the color from the texel of the nearest mipmap texture. This allows for seamless mipmap level generation without involving the host to generate them, as that would involve reading back the image, generate its mipmap levels and then upload it to the device again. Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. For an uncompressed texture, use the DDSD_PITCH and DDPF_RGB flags; for a compressed texture, use the DDSD_LINEARSIZE and DDPF_FOURCC flags. The WebGLRenderingContext. <asset-name>. The maximum number of mipmap levels in the texture. The source of the image is specified as a URL using the source property. But if a distant texture is too detailed, it becomes unreadable because of the distance. Wait for Android Studio to open the project. Level 0 is the base image level and level n is the n-th mipmap reduction level. Mipmapping is accomplished by creating pre-downsized versions of the texture. FindObjectsByType: Retrieves a list of all loaded objects of Type type. Turn mipmap type, anisotropic filtering and antialiasing all to the left. In order to anti-alias them, I wanted to use linear filtering. Moiré patterns appear because when an applied texture is. 4_HD_U_F5 - fixed crash when reloading textures (#3125) - fixed invisible mobs around the player - fixed shaders integer texture formats (#3109) - compatible with Forge 28. For example, a mipmap might contain four versions of a texture, from the original texture (Mip 0), to Mip 1, Mip 2, and Mip 3:Depending on which filter type you use, the GPU has to read multiple texels from multiple mipmap levels to calculate the final color. The stream from which to read the image data. In situations where linear interpolation of depth values is required, a better way to achieve. More info. The color gamut of the device display. mipmap level on 4,mipmap type on trilinear, anisotropic filtering 16x and antialiasing on 16x. Mipmaps contain progressively smaller and lower resolution versions of a single texture. Increased performance – Mipmapping increases cache efficiency as full-size textures will not be needed as often, and the lower resolution mipmaps will fit. json inside. The mip level is chosen by the view angle and screen-space size of the texture. I'm new to LibGDX, and I have a simple 2d scene with three rotating, scaled circles. Mipmapping is accomplished by creating pre-downsized versions of the texture. Unfortunately, the 'Generate Mip Maps' option has no effect if I use the sprite in conjunction with a Sprite Renderer -- whereas if I render the texture the "old" way (by using a simple quad + Mesh. Images can be supplied in any of the standard image formats supported by Qt, including bitmap formats such as PNG and JPEG, and vector graphics formats such as SVG. Godot version. For information on the mipmap type, see Mipmap Type. Improved image quality – Using mipmapping can help to eliminate aliasing effects caused by oversampling textures. xml, this uses @mipmap/icon as the resource for tha icon in the background, the way that i solved it was changing the vaules in the file android. Image Formats. Mip Streaming:This binds an image from texture to the given image unit , using the given mipmap level and array layer . If you wish to have a chain of mipmaps generated then set genMipMaps to true (this is the default). apk-mitm does not delete its. xml will ONLY be generated if each type (foreground tab/background tab) Asset Type is defined as anything BUT an image type. : Texture Shape: Use this to define the shape of the Texture. The general folder structure for an asset catalog is: <catalog-name>. Other texture shapes always use all mipmap levels. Thank you for your reply! I imported the 3dtiles model with mipmaped ktx2 texture into cesium, and there was a lot of noise (moire pattern), which should be caused by texture without mipmap. Mipmapping makes things in the distance look more clear. Set the texture minification filter type. String The name of the folder containing the mipmap for the trait variation. blocks away from the camera). Remarks. The texture filter to be used between mipmap levels is nearest-point mipmap filtering. The texture filter to use between mipmap levels is trilinear mipmap interpolation. Multiple. A mipmap level is a texture that is a power-of-two smaller than the level above it. The versions accepting point and rect are since Qt 5. 0. Since a texture stores multiple images, it is important to be able to identify a specific image in a texture. Framework. In minecraft vanilla+optifine, that has the same first bug , this second bug doesn't. This property only appears if you set Texture Shape to 2D. GUI Scale: This is a personal preference, although I prefer to keep it Large. If you have existing mipmap folder, backup it up first. The internal formats and border widths of the derived. Description. The first step is to equate our new number of Mipmap levels. 2) New > Android resource directory. It is usually used in game visualization and 3-D image rendering. The data submitted to Upload is copied to a temporary D3D12_HEAP_TYPE_UPLOAD resource which is released when the upload is complete, so you don't need to keep the source buffer active beyond the call to Upload. Resource directories supported inside project res/ directory. In a 2D texture array, each texture in the array has its own mipmaps. 0 inclusive. Hi, I’m trying to get rid of the texture alias on buildings in Cesium. 1. Avoid texture-rendering artifacts and reduce the GPU’s workload by creating smaller versions of a texture. zip file you downloaded in the first step to the newly opened "resourcepacks" folder. Texture Type: Cookie.